Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a green coat with blue slacks, and carries warhammers. His fur is lavender and very short. He is baby faced.
Personality: Flask is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Depressed, Secretive. Bonds: Mentor. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 53 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Brass mug with jade inlays (200 gp).
Uthemar Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is unkempt and raggedy. His amber eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.
History: A powerful necromancer made him what he is. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: Sabotage a competitor; and to reunite with his absent mother
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. Fiery yellow corundum (1300 gp). Brown-green garnet (40 gp). Sard (50 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cimer Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His hair is red and curly. His eyes are likewise gold.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Military, Rich. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 24000 sp.
Gargax Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, black cloak. His green crest is unkempt and raggedy. His eyes are red and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 8 years old his parents immigrated from the south. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 9
Hit Points 18 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Sylvan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: Black star sapphire (600 gp). Amethyst (60 gp). Blue quartz (11 gp). Rhodochrosite (11 gp).
Antinua Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She very much looks the part of a Architect. Her head has been shaved. Her fierce blue eyes like to dwell on things.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the west to a Architect, Antinua learned a great deal about her father's area of expertise. Through the years after Antinua was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Antinua's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 8
Hit Points 50 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Silent Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is renowned for her bright pastel dresses and hats. She wears a colorful flower in her gray fur. Her eyes are hazel and she is always smoking a pipe.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a small toy that she constantly fidgets with.
History: Silent hails from a village terrorized by giants. She moved out south to avoid the crime she committed. Being a Masseuse kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wishes to resurrect an old love; and she is a bit of a kleptomaniac
Ideals: Passionate. Flaws: Addict. Bonds: Attractive, Enemies, Criminal record, In love. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1300 gp. Finely wrought small gold bracelet (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vlorn Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Vlorn hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: Ugly, Insomniac, Addict. Bonds: Enemies, Has a crush. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp. 1 Holy water.
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