River Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her orange fur well, parting it to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and River does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and her religion dominates her actions
Flaws: Depressed. Bonds: Poor, Attractive, Religious, Military. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2300 gp. Freshwater pearl (14 gp). Moonstone (40 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.
Sweet Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown costume with the symbols of the sun god on his torso. His gray fur is singed and shortened. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Secretive, Impulsive. Bonds: Rich. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Elven
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 2400 gp. Black star sapphire (500 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He has wavy red hair. His gray eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Spy, Glim learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Glim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Glim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Expand his business.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 77 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 20 (+5) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
Possessions: 800 gp. Freshwater pearl (11 gp).
Faral Nailo, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tan painted combat armor at almost all times. Her hair is short and blonde. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Map Maker, but she was a colossal failure. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To be a Map Maker again.
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Job. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Mastema Creed, Female Tiefling [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She is renowned for her bright green dresses and hats. Her hair is dark red and curly. She wears crescent spectacles with a black brim.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Hunter and found it very stressful. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Mundane. Bonds: Attractive, Has a crush, Job, Rich. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Sapphire pendant on gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item.
Herleva Reid, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears tight fitting clothing which further accentuates her frame. Her hair is short and red. She has gray eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Herleva enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She is the product a well kept family trust fund and as such has never really known need. Her family was turned out during the war. She and her family wandered north to less war torn lands. She now mingles about in high society.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Hedonist, PTSD. Bonds: Attractive, Rich, Criminal record. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Beloril Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. He wears a top hat to hide his balding. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted, Artistic. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +5
Possessions: 1000 sp.
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