Whurdred Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'1" and wears grey leather gloves, a grey jacket, and tight pants. Her left hand appears badly burned and disfigured. Her hair is cut close to her head. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north to a Tailor, Whurdred learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Tailor soon after.
Motivation: Balancing her hectic life and new Tailor responsibilities is difficult.
Ideals: Fighting. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 290 gp.
Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with tan pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Nordak will drive conversation. He receives visions of the future at random moments
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Locksmith again; and further expansion of business
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Theriatis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.
History: Theriatis was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety.
Ideals: Opinionated, Persistence. Flaws: Ugly, Fearful. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Vani Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is renowned for her bright white dresses and hats. She is muscular with a powerful set of arms. Her blonde hair is braided into rings. Her violet eyes dart from person to person.
Personality: She has always had a great fascination with Tiefling culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the north to a Bather, Vani learned a great deal about her father's area of expertise. Over the years she perfected her riding and shooting skills. She has never given up on her writing dream.
Motivation: She has a crush on the local Servant; and she wants to get laid
Ideals: Artistic. Flaws: Racist. Bonds: Job, Nature, Has a crush. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 61 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 30000 cp. Black opal (900 gp).
Seven Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and sports empty pouches on her belt. Her brown fur is long and unkept. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of herself, she believes she is the best Detective born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the west her family was never financially stable. She helped her father out around the business and became quite the natural. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Fearful. Bonds: Job, Poor, Criminal record. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 10000 sp.
Leaf Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His fur is red and curly. He has yellow eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.
History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 16000 sp. Coral (120 gp). Amethyst (120 gp). Rhodochrosite (8 gp).
Veloptima Reese, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. She carries with her a set of swords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She has moderate length silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.
History: When she was but 6 years old her parents immigrated from the east. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 77 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).
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