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NPC Generator

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Advanced [show]


Azza Hope, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a feathered hat to cover her moderate length red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Azza was raised in a hard working conservative environment. Her father took her hunting and taught her how to get in the mind of other creatures. She inherited the family business which she has now maintained for 10 years.

Motivation: Wants to work out more often; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Terse. Bonds: Adventurer, Job, Nature. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Azza Hope, Female Tiefling Rogue 8
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 11 (+0)18 (+4)
Skills Investigation +2, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Willow Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in earthy colors with a red and brown handkerchief worn on her right side. Her white hair is unkempt and raggedy. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She takes great joy in being the best Scribe in town.

History: Born to a pair of adventurers, Willow grew up listening to her father's many stories. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the east, certain she would find work there.

Motivation: Expand her business; and she desires power and/or immortality

Flaws: Ugly, Insomniac. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Willow Tallfellow, Female Halfling Warrior 6
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Aquan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her hair in dreadlocks. Her green eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a brothel owner, Caramip was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now mingles about in high society.

Motivation: Many giants want her driven away; and she wants revenge against giants

Flaws: Ugly, Shy. Bonds: Rich, Mentor, Enemies. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Caramip Folkor, Female Gnome Paladin 11
Small (3'0") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 98 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Medicine +3, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Alexandrite (200 gp). Sardonyx (80 gp). Aquamarine (200 gp).


Social Check DCs


Gurdis Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. She keeps her long golden hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered north to less war torn lands. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Greedy, Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Gurdis Loderr, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uthemar Berevan, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears just a blue suit. His whole body is exceptionally muscular. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Uthemar Berevan, Male Elf Barbarian 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)5 (-3) 12 (+1)9 (-1)
Skills Nature -1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Immeral Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His chestnut hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and to be a herbalist again

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Immeral Blumenthal, Male Half-Elf Rogue 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Blue sapphire (1500 gp).


Social Check DCs


Dayereth Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. He has a white handlebar mustache and slicked back white hair. His green unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Dayereth Suithrasas, Male Elf Adept 12
Medium (4'7") Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 1 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 5 (-3)13 (+1) 12 (+1)16 (+3)
Skills Arcana +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 29000 sp. Star ruby (1000 gp). Rose (30 gp).


Social Check DCs

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