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NPC Generator

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Advanced [show]


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown trousers with white and green striped suspenders. He wears various colorful collared shirts. His black fur is matted, messy, and big. His eyes are yellow and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Three In the Wind, Male Tabaxi Druid 6
Medium (5'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 10 (+0)6 (-2)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


River Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky pastel painted plate armor. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Bonds: Immigrant, Attractive, Enemies, Mentor. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

River Plume, Male Tabaxi Aristocrat 14
Medium (6'5") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 86 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Perception +6, Religion +7
Senses Passive Perception 17
Languages Common, Elven, Giant
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (500 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered bow and tarnished quarterstaff as well. She wears a deerstalker hat to cover her moderate length blonde hair. She wears a mask on her face.

Personality: She is fixated on the number 87. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is skeptical of what others tell her and is slow to trust.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Nedda Strongbones, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Kyle Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, violet cloak. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Mentor, Criminal record. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Kyle Toti, Male Half-Elf Warrior 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Myev Remington, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. Her red hair is kept up in a ponytail inside a wide-brimmed hat. Her ears are large.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She enjoys reading and quiet.

History: She was born the only child of a wealthy merchant. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many orcs want her driven away

Ideals: Fighting, Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Myev Remington, Female Half-Orc Paladin 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 gp. 1 Tanglefoot bags.


Social Check DCs


Jocelyn Southey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. He wears a top hat to cover his moderate length blonde hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Jocelyn was born with his father's beautiful face. His psionic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Disciplined, Gifted, Athletic. Bonds: Attractive, In love. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Jocelyn Southey, Male Human Monk 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theirastra Mundy, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who has the majority of her body covered in plate. With wild golden hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She acts crazy and hedonistic. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Theirastra was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been saving her money to try and buy her brother's freedom.

Motivation: Regain custody of her son; and to unite with her brother

Flaws: Hedonist. Bonds: Attractive, Family, Religious. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Theirastra Mundy, Female Half-Elf Wizard 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 6 (-2)10 (+0)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp. Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs

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