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NPC Generator

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Advanced [show]


Rimple Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man usually wears his tan robe and has his scimitar always slung over his shoulder, and sports empty pouches on his belt. He has wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Banker profession.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Adventurer, Job. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Rimple Lingenhall, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp.


Social Check DCs


Immeral Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This western man wears professional attire. His clothes are grease stained in places. His hair is red and curly. His eyes are brown and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: To protect his home.

Ideals: Professionalism. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Immeral Dalanthan, Male Elf Aristocrat 5
Medium (4'9") Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)7 (-2) 8 (-1)13 (+1)
Skills Acrobatics +7, History +1
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traki Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Marshal uniform. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Traki hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Traki Burrows, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Zephan Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He keeps his chestnut hair in a flapper bob. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Dilettante profession.

History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting, Justice. Bonds: Job, Mentor, Rich, Family. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zephan Contempt, Male Tiefling Bard 7
Medium (6'9") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports red clothing, slightly heavier than average wear. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Tod's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Tod was born in the east. At a young age he loved to build and create. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Logical. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Tod TellPenny, Male Halfling Warrior 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting brown shirt and pants. He wears his brown hair down. His eyes, though not visible through his cowl, are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Religious, Nature. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Guy Allerton, Male Human Cleric 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +2, Religion +6
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Azurite (12 gp). Fire opal (1600 gp). Black pearl (800 gp). Obsidian (12 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Oriax Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair, when down, is lengthy. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Oriax and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Nature, Slave. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Oriax Havoc, Male Tiefling Wizard 4
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 17 (+3)19 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp. Jet (60 gp). Red-brown spinel (60 gp).


Social Check DCs

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