Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His brown fur is knotted and matted. His eyes are a pleasant green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 8 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 16)
Armor Class 14
Hit Points 48 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 3000 gp. Embroidered and bejeweled glove (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A silver and pearl hairclip (10 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled electrum ring (5000 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled gold crown (5000 gp). Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A delicate silver chain set with a tourmaline (10 gp).
Faran Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Faran was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by orcs. Faran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Many orcs want him driven away.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Poor. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 120 pp.
Alex Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. His eyes are likewise gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Sailor for hire.
Motivation: Sabotage a competitor.
Ideals: Justice. Flaws: Antagonistic. Bonds: Job. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 6000 cp. Freshwater pearl (7 gp). 1 Masterwork manacles.
Murgen Benson, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dark leathers with embroidery. She has a long white ponytail with little hanging trinkets. She is baby faced.
Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.
History: Born in the west her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.
Motivation: She has passion for adventuring and risk; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc, Goblin, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Red spinel (140 gp). Bloodstone (60 gp). Bloodstone (60 gp). Moonstone (60 gp).
Pog Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean tan cloak covering his clean studded leather. His head has been shaved. His eyes are hazel.
Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Amber (70 gp).
Alberich Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his silver hair in a flapper bob. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: Alberich lived on a farm with his father, near the main road leading to a nearby town. Through the years after Alberich was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alberich's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister
Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 88 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Star rose quartz (40 gp). Golden yellow topaz (1300 gp). Carnelian (40 gp). Violet garnet (1300 gp). Coral (120 gp). Star ruby (1200 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Mordai Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Insomniac, Insane, Shy. Bonds: Rich. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 59 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Just what you see.
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