Avice Copeland, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her white hair up in a very large beehive style do. Her amber eyes are slightly larger than normal.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was raised in a white middle class family as the only child. Her father had invested heavily in several trade routes and wanted her to inherit them. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To unite with her sister; and she seems to be bored by most things
Ideals: Athletic, Passionate. Flaws: Mundane. Bonds: Rich, Family. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp.
Hecat Shame, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears a well pressed and immaculate suit (or dress). Her hair, while still mostly brown, has prominent grey streaks. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in a small forest village. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: Expand her business.
Ideals: Impeccable. Bonds: Attractive, Job, Nature, Slave. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Celestial, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beleth Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her hair is silver, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is witty, but her monotone delivery comes off as unnerving She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the north to a Fletcher, Beleth learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Tailor again; and doesn't want to be a fletcher and was forced into it by her family
Ideals: Joker. Bonds: Attractive, Job, Rich, Family. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Elaim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in earthy colors with a grey and yellow handkerchief worn on his right side. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He would rather hide behind his crafts than deal with other people.
History: Elaim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Bullseye lantern.
Arannis Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Carter, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Bonds: Religious, Adventurer, Poor, Nature. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. Pink pearl (140 gp). Moss agate (13 gp). 1 Masterwork manacles. 1 Good lock.
Adran Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His red hair is still thick. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Adran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He wants revenge against drow; and he is compelled to act according to his religious beliefs
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. Hematite (15 gp). 1 Masterwork Uncommon Weapon.
Oda Welber, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light blue in addition to tight pants. She has chestnut hair. Her face is scarred and worn.
Personality: A skeptical and narcissistic woman, Oda's first love is herself. Her second love is also herself. Further she is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a wizard, Oda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Carter and found it very stressful. She now owns her own business.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult.
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Mentor, Job. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 10)
Armor Class 10
Hit Points 45 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
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