Dadalan Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blue crest is long and unkept. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Roofer in town.
History: Dadalan was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He struck the Roofer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur, Athletic, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 11000 sp.
Nim Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His hair is blonde and very short. He has several tiny amber earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Nim was born on a far western desert where he grew up under the tutelage of his father, an expert Ruler. By chance he met his brother recently and the two have been together since.
Motivation: He is greedy; and money/treasure
Flaws: Depressed. Bonds: Rich, Family, Immigrant. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp.
Senteq Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his silver hair well, parting it to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has always had a great fascination with Tabaxi culture. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Senteq studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the west; and a strong sense of loyalty to tabaxi people
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Addict, Racist. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Draconic, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ella Garrick, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With bright auburn hair. She has gleaming, smiling gray eyes.
Personality: Ella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city she treasured whatever gifts she got. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Half-Orc people; and meet up once more with her childhood friend
Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Falkrunn Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is lengthy. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Falkrunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Falkrunn. Being a Brewer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 66 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 100 pp. Azurite (12 gp). Hematite (12 gp). Violet garnet (800 gp). Blue-white diamond (5000 gp). 1 Minor magic item. 1 Minor magic item.
Gillyd Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered flail and tarnished quarterstaff as well. She has shaved her head bald. Her fierce blue eyes like to dwell on things.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gillyd took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gillyd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and wants to raise her children well
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Family, Nature. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Healer’s kit.
Ortegar Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His silver hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 31 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 4d4-3, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. A silver and pearl hairclip (50 gp). Jeweled electrum ring (5000 gp). Carved bone or ivory statuette (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!