Mijira Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. Her crest, while still mostly green, has prominent grey streaks. Her red eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She takes great joy in being the best Barrister in town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mijira abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: She feels threatened by others; and to be a miner again
Ideals: Joker. Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Beiro Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Actor does. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is matted, messy, and big. He has violet eyes and a blue hat with a green feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Fighting, Logical, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pelaios Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and his gloved hand is found clutching a crossbow. His purple hair is greasy and uncared for. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. Pelaios enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Sage, Pelaios learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Flaws: Ugly, Addict, Hedonist, PTSD. Bonds: Job. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Dreali Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy golden hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Courier job and began his own company from there.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). Violet garnet (300 gp).
Trym Watson, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trym's homeland. Trym decided to take the middle way and become a bodyguard. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Jet (150 gp).
Agnes Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is wavy and long. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was raised by priests from a young age. Her first spouse was a Herbalist, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Naamah Despair, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light green in addition to tight pants. Her red hair is matted, messy, and big. She has a dull look in her red eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: When she was but 4 years old her parents immigrated from the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is content; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Shy, Secretive, Mundane. Bonds: Immigrant, Criminal record. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 40 pp. Chalcedony (20 gp). Deep blue spinel (400 gp).
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