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NPC Generator

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Advanced [show]


Gunter Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man is well dressed, but even with his fine clothing he looks run-down. His blonde hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Attractive, Adventurer, Military, Job. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Mellerelel, Male Half-Elf Ranger 3
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2400 sp.


Social Check DCs


Oskar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case, and is pretty ugly. His black hair is greasy and uncared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Carpenter, who enjoyed hunting, Oskar was taken on many hunting expeditions. Oskar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Addict, Shy, Fearful. Bonds: Nature. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Oskar Bloodkith, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)4 (-3) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a fancy grey suit, and his gloved hand is found clutching a scimitar. He wears a colorful flower in his chestnut hair. He has amber eyes and a grey hat with a brown feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Oloric was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Family, Rich. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Oloric Bigtoe, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)15 (+2) 10 (+0)2 (-4)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp. Peridot (20 gp). Eye agate (15 gp). 1 Half-Plate.


Social Check DCs


Barakas Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports green clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. His white eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. When Barakas reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Fighting. Flaws: Emotional. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Barakas Entropy, Male Tiefling Commoner 2
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 8 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Howard Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His black hair is long and unkept. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. In his 14th year, his parents were killed by a brigands raid, leaving Howard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Howard Strongbones, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Athletics +2, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Infernal, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 50000 cp. Aquamarine (1100 gp). Aquamarine (1100 gp). Brown-green garnet (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Zaffrab Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in blue turtlenecks beneath a brown coat with green slacks. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He then took over the family business and is one of the better Miner for hire.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zaffrab Quillsharpener, Male Gnome Warrior 5
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his cinnamon fur. His eyes, though not visible through his cowl, are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Joker, Entrepeneur. Flaws: Secretive. Bonds: Attractive. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf Peak, Male Tabaxi Rogue 18
Medium (5'1") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 143 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 18 (+4)10 (+0) 10 (+0)11 (+0)
Skills Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4

Possessions: 12000 gp. Blue quartz (9 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Carnelian (20 gp). Chrysoberyl (80 gp). Pink pearl (80 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Coral (80 gp). Aquamarine (300 gp). Fiery yellow corundum (700 gp). Aquamarine (300 gp). Peridot (20 gp). Chrysoprase (20 gp). Pink diamond (3000 gp). Amethyst (80 gp). Rock crystal (20 gp). Hematite (9 gp). Alexandrite (300 gp). White pearl (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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