Anne Kent, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. Her hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her mother raised her in a mountain cabin. She has had some formal music training, and achieved minor success. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Gifted, Logical, Artistic. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Donaar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of magic around his neck, and a mace on his belt. He keeps his black crest in a pixie cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.
History: He got into the Knight business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Poor, Job. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 37 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 6000 gp. Chalcedony (40 gp). Sard (40 gp).
Spear Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is muscular with a powerful set of arms. Her fur is cinnamon, silky, and of moderate length. She has amber eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Spear studied abroad. She found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many dire rats want her driven away; and revenge
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 90 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Draconic, Auran
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. Chrysoprase (30 gp). Deep blue spinel (1400 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mijira Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a card on it. Her crest is green and curly. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Mijira studied abroad. In her 13th year, her parents were killed by a goblins raid, leaving Mijira alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Mijira was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Ideals: Gifted. Flaws: Lazy. Bonds: Rich, Nature, Enemies. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Rosamund Wallace, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is renowned for her bright grey dresses and hats. She keeps her brown hair in a pixie cut. Her eyes are violet and beady.
Personality: Always inclined to offer people food she seems plenty friendly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To share knowledge with the world; and she is wracked by social anxiety
Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 50 gp.
Erias Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Guard uniform. His auburn hair is cut short. He has gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: Erias hails from a village terrorized by goblins. He worked as a nervous Guard and found it very stressful. He now owns his own business.
Motivation: Revenge; and expand his business
Ideals: Logical. Flaws: Emotional, Hedonist. Bonds: Job, Enemies. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 19 (+4) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a white coat with brown slacks. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He has violet eyes and a grey hat with a white feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Fargrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful necromancer made him what he is. Fargrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Family, Military, Mentor, Nature. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 2 Holy water.
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