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NPC Generator

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Advanced [show]


Ethereal Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a grey coat with white slacks. She is portly but not overly obese. Her black fur, when down, is lengthy. She wears a mask on her face.

Personality: Eccentric and domineering, Ethereal will drive conversation. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.

Motivation: Nothing but the best is good enough for her; and her religion dominates her actions

Ideals: Extrovert, Impeccable. Flaws: Impulsive. Bonds: Rich, Religious. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Ethereal Of Claws, Female Tabaxi Bard 5
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 15 (+2)19 (+4)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp. 1 Silver holy symbol. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Millicent Pickering, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her greataxe always slung over her shoulder. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She would rather hide behind her crafts than deal with other people.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the south, certain she would find work there.

Motivation: She's in love.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Mentor. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Millicent Pickering, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 18 (+4)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich. Occupation: Server

Voice: Boston accent

Attributes [hide]

Hupe TellPenny, Male Halfling Paladin 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 14
Hit Points 59 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 6 (-2)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Harvest Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown fur well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and retire the richest man in the west

Ideals: Athletic, Entrepeneur. Flaws: Greedy. Bonds: Attractive, Mentor. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Harvest Moon, Male Tabaxi Rogue 13
Medium (5'6") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Perception +5, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Rock crystal (70 gp). Malachite (8 gp). Jet (130 gp). Freshwater pearl (8 gp). Azurite (8 gp). Malachite (8 gp). Rhodochrosite (8 gp). Smoky quartz (70 gp). Black pearl (700 gp).


Social Check DCs


Ortegar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving Ortegar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ortegar lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Ortegar was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: To pay off his debts; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Hedonist. Bonds: Family, Military, Debt. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Ortegar Brightmoon, Male Halfling Monk 4
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Glûk Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a worn and beaten armor. He has done his best to style his golden hair to look like a famous performer. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Glûk was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Glûk Winchester, Male Half-Orc Druid 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)5 (-3)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Vrondiss Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His crest is greying and his face has many wrinkles. His eyes are red and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Mortician, Vrondiss learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Mortician.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Vrondiss Pfaphnyrennish, Male Dragonborn Rogue 5
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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