Vadania Aloro, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and sports empty pouches on her belt. She wears her white hair down. She has gleaming, smiling amber eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She always tries to repair and not replace. It was this mentality that drove her into the Scribe business.
History: She served in the navy to pay for her family's outstanding loans. Her first spouse was a Fisher, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and her relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Disease. Bonds: Military, Family, Job. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 15 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 2'9" and wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her white hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her sister to traveling adventurers; and nothing but the best is good enough for her
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Military, Family. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 pp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (600 gp).
Joan Halsey, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with tan stripes complete with hood. Her skin is fair and her fingers are delicate and long. She has slicked back auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family Joan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently she has begun working with bootleggers and crooks.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Bonds: Military, Criminal record, Nature. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Sardonyx (70 gp).
Oda Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She wears her hair in dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She can speak with the recently deceased. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Oda was born the youngest of three triplets. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.
Motivation: She uses money and sex appeal to get what she needs; and to unite with her sister
Ideals: Athletic, Gifted, Optimist. Bonds: Rich, Attractive, Family. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 50 gp. Chrysoberyl (90 gp). Iolite (70 gp).
Xanaphia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears just a blue suit. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. Her golden hair is cut short with large spiked bangs in the front. Her face is scarred and worn.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Xanaphia is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. By chance she met her sister recently and the two have been together since.
Motivation: To end her boredom; and to be a cartwright again
Flaws: Ugly, Mundane. Bonds: Nature, Family, Job. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 13 (+1) | 5 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 12000 sp. Lapis lazuli (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Thervan Floshem, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thervan is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Joker, Justice. Bonds: Rich, Military, Enemies. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp.
Joser Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, red, dusty cloak. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Joser was raised in a hard working conservative environment. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and doesn't want to be a miller and was forced into it by his family
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Family. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp.
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