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NPC Generator

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Advanced [show]


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'1" and is wearing the road beaten gear of a warrior. He has no hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Hupe Warmwater, Male Halfling Adept 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 64 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Raymond Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of western immigrants he idolized his father. He was taken from his home at a very young age. He then took over the family business and is one of the better Guard for hire.

Motivation: Wants to open a new tavern; and a deep hatred of brigands

Bonds: Immigrant, Enemies, Job, Slave. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Raymond Ainsley, Male Human Expert 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 16 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Adelard Kent, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Flaws: Disease, Sensitive. Bonds: Military, Religious, Mentor. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Kent, Male Human Adept 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Kaladan Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his red robe. He has styled his green crest well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.

History: He was raised by priests from a young age. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Religious, Mentor. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Kaladan Tiammanthyllish, Male Dragonborn Sorcerer 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)11 (+0) 18 (+4)16 (+3)
Skills Nature +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 7000 sp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Eloise Ashley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her white hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.

Personality: She is mildly Human supremacist, though she does not identify as such. She is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Eloise studied abroad. Her druidic abilities were realized during a raid on her village. She has achieved small success as a Barkeep.

Motivation: She is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Eloise Ashley, Female Human Commoner 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)11 (+0) 14 (+2)18 (+4)
Skills Performance +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp.


Social Check DCs


Furrele Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a faded coat and loose pants complete with top hat. She wears a top hat to hide her balding. She is baby faced.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered

History: The child of a Barrister, who enjoyed hunting, Furrele was taken on many hunting expeditions. She dropped out of school before completing her studies. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Family, Nature, Immigrant. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Furrele Zzzxaaxthroth, Female Dragonborn Ranger 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 30000 cp. Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Barclay, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bristling with hidden weapons, mostly shortbows and greatswords. She has a long red ponytail with little hanging trinkets. She is baby faced.

Personality: She is irascible and easily irritated. She takes great joy in being the best Cartwright in town.

History: A powerful slaver made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She used her abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Criminal record, Job, Mentor. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Matilda Barclay, Female Human Barbarian 7
Medium (5'3") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 54 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Sapphire pendant on gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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