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NPC Generator

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Advanced [show]


Emeny Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.

Personality: Stoic and calm, she prefers to meditate than take action. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Emeny was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Knight. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants nothing more than to rejoin the army; and seeks redemption

Ideals: Disciplined, Justice. Bonds: Criminal record, Military, Immigrant. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Emeny Fidget, Female Half-Elf Fighter 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Ignan, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Right-Handed Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her left leg appears badly burned and disfigured. She has dyed her greying gray fur a little too much giving a sharp gray color. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Right-Handed was born with her father's beautiful face. Right-Handed abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Joker. Bonds: Adventurer, Attractive. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Right-Handed Grass, Female Tabaxi Warlock 3
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 14 (+2)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean pastel cloak covering his clean studded leather. His red fur is greasy and uncared for. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Disciplined, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Ranger 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 18 (+4)8 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enna Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet tunic with red highlights, and long grey pants that bunch up around her shoes. She has wavy red hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Fletcher, Enna learned a great deal about her mother's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has achieved small success as a Fletcher.

Motivation: To settle down with her crush; and she's in love

Ideals: Justice. Flaws: Ugly. Bonds: Religious, Job, In love, Has a crush. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Enna Malcolms, Female Half-Elf Expert 10
Medium (5'8") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 24 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 9 (-1)14 (+2)
Skills Athletics +6, Deception +6
Senses Passive Perception 9
Languages Common, Elven, Gnome, Ignan, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 2000 gp. Hematite (12 gp).


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He keeps his long black crest kept up in a rat tail. His red unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. Cursed with a spirit at a very young age, Donaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Flaws: Disease, Impulsive. Bonds: Attractive, Nature, Military. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Warrior 6
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Jocelyn Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports brown clothing, slightly heavier than average wear. His moppish brown hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Hunter in town.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Impeccable, Entrepeneur. Bonds: Job, Immigrant. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Jocelyn Hallewell, Male Human Commoner 7
Medium (5'5") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Violet garnet (1000 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûglûk Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He works hard and plays hard.

History: When he was but 7 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and to be a merchant again

Flaws: Hedonist. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Mûglûk Copeland, Male Half-Orc Aristocrat 10
Medium (5'11") Half-Orc, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 37 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +7, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 700 gp. Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Old masterpiece painting (2300 gp). A roughly beaten golden orb (40 gp).


Social Check DCs

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