Azza Covert, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'7". She wears very tight pants and wife beaters, though occasionally she sports a green coat, and her gloved hand is found clutching a flail. She wears a deerstalker hat to hide her balding. She has a dull look in her gold eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She misses her home and complains about the freezing weather, even in summer.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Azza was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to get a good night's sleep
Ideals: Disciplined. Flaws: Insomniac. Bonds: Immigrant, Family, Enemies. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 14000 cp.
Marbas Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His chestnut hair is smooth and relatively long. His red unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Marbas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 90 pp.
Tervaround Nackle, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a tan top hat and tan clothes. She is an epitome of beauty. She sports a flattop hair cut. Her green eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is harsh and unforgiving.
History: The child of northern immigrants she idolized her father. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is not mentally stable, and does not behave rationally; and meet up once more with her childhood friend
Flaws: Antagonistic, Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp. Carnelian (40 gp).
Vassago Charity, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His dark red hair is kept up in a ponytail inside a small hat. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Vassago is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east, but his parents moved at a very young age to the west. His family was turned out during the war. He and his family wandered east to less war torn lands. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Extrovert, Fighting. Flaws: PTSD. Bonds: Rich, Immigrant. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 65 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Rezena Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no crest. Her red eyes dart from person to person.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was born several months after her mother was called into army service. A freak accident while working with her Bowyer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Depressed, Disease. Bonds: Enemies, Military. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 88 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Tourmaline (130 gp).
Williamina Barlow, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her white robe. She has a long brown ponytail with little hanging trinkets. Her eyes are likewise gray.
Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a criminal king-pin and mafia family She was taken from her home at a very young age. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is terrified, and will act out of fear; and seeks redemption
Ideals: Opinionated. Flaws: Secretive, Fearful. Bonds: Slave, Criminal record. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10 pp. A pair of silk slippers encrusted with tiny pearls. (180 gp).
Nalaed Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a simple grey robe with brown stripes complete with hood. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a habit of throwing herself into exceedingly dangerous situations.
History: When she was but 3 years old her parents immigrated from the west. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the west, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!