Fulbar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. His black hair, when down, is lengthy. His amber eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Fulbar was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has worked as a Miner like his mother before him.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Fighting, Entrepeneur, Athletic. Bonds: Adventurer, Job. Occupation: Miner
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 2d8-4, Ranged +3 / 2d8+0, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Cockaby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His white hair is braided into rings. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: Born in the west to a Mason, Cockaby learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has achieved small success as a Mason.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Religious. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp. 1 Masterwork Common Melee.
Lone Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Bowyer. Her fur is beige, silky, and of moderate length. Her eyes, though not visible through her cowl, are hazel.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Lone was born with her father's beautiful face. Brilliant and gifted she never wanted to apply herself. She struck the Bowyer job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive. Occupation: Bowyer
Voice: American accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 12
Hit Points 73 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 2 | 1 | 1 |
Possessions: 7000 gp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (140 gp). Gold and topaz bottle stopper cork (1400 gp). Gold and topaz bottle stopper cork (1400 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (600 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1400 gp). Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (1700 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Bilga Beverly, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears black trousers with tan and brown striped suspenders. She wears various colorful collared shirts. She wears a feathered hat to cover her moderate length white hair. This amber eyed southerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invites people to come help in her community garden.
History: Bilga was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. There was a wharf not far from home where she often wandered off to fish. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she's looking for her big break
Ideals: Philantrophist. Flaws: Ugly, Cynical. Bonds: Poor, Nature. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 800 gp. Blue star sapphire (900 gp). Peridot (70 gp). Bloodstone (70 gp). Carnelian (70 gp).
Harriet Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing a long, white cloak. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. She has a dull look in her hazel eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better trade route.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Joker. Bonds: Slave, Poor, Adventurer, Job. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Greethen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He has wavy green crest. His skin is flawless and his gold eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Greethen was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Attractive. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Semyaza Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears many layers of old clothing at all times. Her long black hair is drawn into a two foot long braid. This gold eyed westerner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. She enjoys reading and quiet.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Shoemaker and found it very stressful. She inherited the family business which she has now maintained for 11 years.
Motivation: Sabotage a competitor; and balancing her hectic life and new shoemaker responsibilities is difficult
Ideals: Opinionated, Logical, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp.
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