Damakos Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a lance on his belt. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his silver eyes.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Rich. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Moonstone (40 gp). Chalcedony (40 gp). White opal (900 gp). Chrysoprase (40 gp). 1 Minor magic item.
Tordek Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has styled his silver hair well, parting it to the left. His blue unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: Tordek hails from a village terrorized by dire rats. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Job, Enemies. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Dayereth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and is wearing a long, blue cloak. His left leg appears badly burned and disfigured. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: The child of a Bricklayer, who enjoyed hunting, Dayereth was taken on many hunting expeditions. A gifted student he started as a Bricklayer, but he got bored and became a Shipwright. He then took over the family business and is one of the better Shipwright for hire.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Impeccable. Flaws: Insomniac. Bonds: Nature, Job, Enemies. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Himo Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has shaved his head bald. He has green eyes and a blue hat with a white feather.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Himo grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and wants to open a new tavern
Flaws: Impulsive, Disease. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
Tanglar Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is black and curly. His gray unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Tanglar will drive conversation. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with vampirism at a very young age, Tanglar has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tanglar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Extrovert, Fighting. Flaws: Disease, Lazy. Bonds: Mentor. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 7
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3
Possessions: 1000 gp.
Emeny Wallace, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple brown robe with violet stripes complete with hood. She has a very tight haircut. Her eyes are likewise violet.
Personality: She is mildly Human supremacist, though she does not identify as such. She is obsessed with a lost civilization.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. Recently she has begun working with bootleggers and crooks.
Motivation: An old rival family wants her found; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Racist. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 50 pp. Carnelian (50 gp). Onyx (50 gp). Banded agate (5 gp).
Gorbundus Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. He has done his best to style his red crest to look like a famous performer. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gorbundus took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Poor, Nature. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
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