Keyleth Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She never swears and excessively uses polite adverbs when speaking. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Keyleth was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister.
Ideals: Optimist. Bonds: Job, Family, Religious. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 29 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 30000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kyle Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful, Antagonistic. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Chrysoprase (40 gp).
Grom Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His brown hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Seeks redemption; and to reunite with his old friends
Ideals: Optimist, Gifted, Persistence. Bonds: Adventurer, Criminal record. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp.
Hamil Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a red suit. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.
History: Hamil lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Shepherd
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Astley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a fancy grey dress, she is not a threatening figure. She has a long chestnut ponytail with little hanging trinkets. Her eyes are violet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Jane was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: Sold as a small child to a brothel owner, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Gifted. Flaws: Emotional, PTSD. Bonds: Immigrant, Mentor. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. White opal (400 gp). Jasper (70 gp). Deep green spinel (110 gp).
Edge Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt with thin grey vertical stripes and white pants. His fur, while still mostly white, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Disciplined, Logical, Impeccable. Bonds: Military. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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