Qemuel Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large green jacket. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the north, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Flaws: Insane, Shy, Impulsive. Bonds: Immigrant, Job, Family. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Orc, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 gp. Jet (40 gp). Sardonyx (20 gp). Black opal (1000 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Kitchur, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His silver hair is braided into rings. His hazel eyes dart from person to person.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Arnold was born in the west. At a young age he loved to build and create. His childhood dream was to be a Gardener, but he was a colossal failure. He has worked as a Performer like his mother before him.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Justice, Persistence. Bonds: Job. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 60 pp.
Altho Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears a white tunic with red highlights, and long green pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His feathered hat is riddled with cuts and holes. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Altho was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and further expansion of business
Flaws: Ugly, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
Possessions: 80 pp. Jasper (30 gp). Lapis lazuli (13 gp). Star rose quartz (30 gp). Eye agate (13 gp).
Reirak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair, when down, is lengthy. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.
History: Sold as a small child to a necromancer, Reirak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Emotional. Bonds: Religious, Mentor, Poor. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (600 gp). 1 Magnifying glass.
Synthrin Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears just a black suit. Her scarlet crest is singed and shortened. She wears an eyepatch.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the north. A few years later when the east was not economically sound they moved to her current location. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions.
Ideals: Persistence. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Server
Voice: Timid voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold music box (3000 gp).
Moon Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His brown fur is braided into rings. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against drow; and someone believes him a fraud
Ideals: Gifted, Artistic. Bonds: Job, Rich, Enemies. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 160 gp.
Synthrin Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a dagger on it. Her red crest is still thick. Her gold eyes are slightly larger than normal.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Energy wise she seems alert and responsive.
History: She got into the Mercenary business at a young age. Her mother was a soldier and died while she was still young. Synthrin was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 3 years.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Terse. Bonds: Job, Military, Slave. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Gnome, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!