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NPC Generator

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Advanced [show]


Heward Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is heavily combed to the left. His fierce amber eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Dwarven compassion; and money/treasure

Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Rich, Attractive. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Clive, Male Human Wizard 2
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 3000 cp.


Social Check DCs


Yurk Clive, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.

History: The child of eastern immigrants he idolized his mother. He worked as a nervous Sellsword and found it very stressful. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Logical. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Yurk Clive, Male Half-Orc Adept 7
Medium (5'11") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His amber eyes peer out from beneath his broad brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Taklinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Taklinn Torevir, Male Dwarf Rogue 11
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 46 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Medicine +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple -1

Possessions: 290 pp. Gold dragon comb with red garnet eye (1500 gp). Black velvet mask with numerous citrines (170 gp). A roughly beaten golden orb (170 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Trail Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman has a large brown mantle and cape that has been intricately interwoven into her violet robe. She sports a flattop fur cut. Her amber eyes are passionate and lively.

Personality: She has a massive crush on the younger sibling of the Doctor who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand her business; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Has a crush, Rich, Adventurer, Job. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Hummingbird, Female Tabaxi Aristocrat 9
Medium (6'0") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)11 (+0) 6 (-2)15 (+2)
Skills Sleight of Hand +7, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 15000 sp. A pair of silk slippers encrusted with tiny pearls. (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Trey Everleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 6 years old his parents immigrated from the south. Trey was born on a far southern mountains where he grew up under the tutelage of his father, an expert Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and to prove his worth to the world

Flaws: Impulsive. Bonds: Immigrant, Attractive, Nature, Poor. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Trey Everleigh, Male Human Rogue 10
Medium (6'6") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Medicine +8, Religion +5
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Waywocket Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her mace. Her silver hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the north, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She used her abilities to travel the world and help people.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Immigrant. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Waywocket Murnig, Female Gnome Sorcerer 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp. Iolite (70 gp). Violet garnet (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elizabeth Eastoft, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly brown, has prominent grey streaks. Her face is scarred and worn.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not believe in violence as a means to an end. She is a dedicated Roofer but believes her peers are too gung-ho.

History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Elizabeth Eastoft, Female Human Aristocrat 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp.


Social Check DCs

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