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NPC Generator

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Advanced [show]


Zephan Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and purple. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich, Family. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Zephan Serenity, Male Tiefling Warrior 3
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Holy water. 1 Alchemist’s fire.


Social Check DCs


Mreksh Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His red crest is matted, messy, and big. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: Mreksh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Mreksh was born on a far northern forest where he grew up under the tutelage of his father, an expert Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Guardian. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Mreksh Jerynomonis, Male Dragonborn Druid 15
Medium (6'3") Dragonborn, Lawful Evil (CR 15)
Armor Class 13
Hit Points 82 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1200 pp. Tourmaline (50 gp). Fiery yellow corundum (800 gp). Bloodstone (60 gp). Onyx (60 gp). Violet garnet (700 gp). Jade (50 gp). Sardonyx (60 gp). Tiger eye turquoise (9 gp). Golden pearl (50 gp). Bloodstone (60 gp). Peridot (60 gp). Deep green spinel (50 gp). Eye agate (9 gp). Red spinel (50 gp).


Social Check DCs


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is chestnut and curly. His eyes are likewise hazel.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and a deep hatred of drow

Ideals: Gifted, Logical. Bonds: Job, Enemies. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Adam Marlee, Male Human Monk 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)8 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Ûkbûk Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He is portly but not overly obese. He has moderate length silver hair. His gray eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Ûkbûk was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and half-orc compassion

Ideals: Pacifist, Persistence. Flaws: Addict, Racist. Bonds: Job. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Ûkbûk Beckwith, Male Half-Orc Paladin 7
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp.


Social Check DCs


Gurdis Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears a well pressed and immaculate suit (or dress). Her skin is also unnaturally pale. Her brown hair is styled in orderly dreadlocks. She has gleaming, smiling brown eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gurdis was born in the west. At a young age she loved to build and create. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Gurdis Trollbleeder, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)12 (+1) 8 (-1)12 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 8000 cp. Red spinel (160 gp). 1 Hourglass.


Social Check DCs


Left-Handed In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears brown trousers with black and red striped suspenders. She wears various colorful collared shirts. Her beige fur is still thick. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 4 years old her parents immigrated from the north. Left-Handed was born on a far northern island where she grew up under the tutelage of her father, an expert Layabout. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy; and wants to work out more often

Ideals: Athletic, Persistence. Bonds: Rich, Immigrant. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Left-Handed In the Storm, Female Tabaxi Bard 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1200 gp. Sard (20 gp). Carnelian (20 gp). Rhodochrosite (5 gp). Violet garnet (1300 gp). Star ruby (1500 gp). Chrysoprase (20 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Verin Murder, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She has styled her silver hair well, parting it to the right. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She is a font of random trivia from the lore and stories she has discovered

History: The child of a Glassblower, who enjoyed hunting, Verin was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Logical. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Verin Murder, Female Tiefling Monk 7
Medium (4'11") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 4 (-3)12 (+1) 17 (+3)20 (+5)
Skills Arcana +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs

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