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NPC Generator

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Advanced [show]


Elama Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is typically in her Healer uniform. Her black hair, when down, is lengthy. Her brown eyes peer out from beneath her feathered yellow hat.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small plains village. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and she feels threatened by others

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Elama Hanali, Female Half-Elf Aristocrat 2
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs


Bathin Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Priest uniform. His hair is cut close to his head. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bathin was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Priest.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Gifted. Flaws: Addict, Sensitive. Bonds: Job. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Bathin Intellect, Male Tiefling Commoner 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'10" eastern woman, she is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. Sporting a blonde mohawk this woman's hair draws a lot of attention. This violet eyed easterner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She invites people to come help in her community garden.

History: She was born in a small plains village. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Philantrophist, Optimist. Flaws: Shy. Bonds: Rich, Nature, Adventurer. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Sorcerer 7
Medium (3'10") Dwarf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1100 gp. Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Arnold Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His hair is black and curly. His eyes are a pleasant amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Arnold Cumberbatch, Male Human Ranger 8
Medium (5'3") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. Sapphire pendant on gold chain (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Lincoln, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back brown hair. Her amber eyes are passionate and lively.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in the south, but her parents moved at a very young age to the west. Her first spouse was a Carpenter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their son. She worked as a Seamstress, and she later adopted a second son.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Bonds: Attractive, Family, Immigrant. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Ida Lincoln, Female Human Monk 4
Medium (4'11") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)18 (+4) 7 (-2)15 (+2)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 8
Languages Common, Druidic, Terran, Halfling, Orc
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4

Possessions: Deep blue spinel (500 gp). Fiery yellow corundum (700 gp). Sardonyx (60 gp).


Social Check DCs


Hirrathak Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. His gold crest is still thick. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His job bores him to no end. He has decided to make it more interesting.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Hirrathak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hirrathak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hirrathak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Hirrathak Lhamboldennish, Male Dragonborn Fighter 12
Medium (6'2") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 96 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp.


Social Check DCs


Bruz Bing, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and tan robe with the hood down, and carries clubs. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Bruz Bing, Male Half-Orc Wizard 14
Medium (6'5") Half-Orc, Chaotic Good (CR 14)
Armor Class 13
Hit Points 6 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)9 (-1) 13 (+1)15 (+2)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Black velvet mask with numerous citrines (30 gp). An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Medium magic item.


Social Check DCs

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