Yurgunn Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a faded coat and loose pants complete with deerstalker hat, she is not a threatening figure. She has done her best to style her golden hair to look like a famous performer. Her eyes are a pleasant blue.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a minor phobia of water and hates getting wet.
History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: To end her boredom; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Shy, Fearful, Disease, Mundane. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 310 gp.
Drogo Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a fancy grey suit. His brown hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Calm and collected, he is a well trained Sellsword. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Bonds: Attractive, Job, Family, Rich, Slave, Adventurer. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Mugrunden Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his white crest in a flapper bob. His eyes are likewise gold. His teeth are white and perfect.
Personality: Overbrimming with self-confidence, Mugrunden isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He comes from a rich eastern family. His father was a soldier and died while he was still young. Mugrunden was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Attractive, Job, Rich, Military. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 121 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Aquan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 1000 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold music box (4000 gp). Cloth of gold vestments (140 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His black hair is heavily combed to the right. His eyes are brown.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful wizard made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Meet up once more with his childhood friend; and he feels threatened by others
Flaws: Terse, Fearful, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. Golden yellow topaz (400 gp). 2 Tanglefoot bags.
Cumpen Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are amber.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She comes from a rich western family. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Ideals: Artistic. Flaws: Racist. Bonds: Adventurer, Family, Rich. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Chrysoprase (60 gp). Amethyst (80 gp). Hematite (16 gp). Aquamarine (800 gp).
Verna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized amber on her right hand. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses divination through singing.
History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is unsatisfied with her job; and she is content
Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Rich, Job. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Alexandrite (700 gp). Chrysoprase (30 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orianna Sly, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears professional attire. She has dyed her greying white hair a little too much giving a sharp white color. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is a Junk Dealer first and foremost. She believes firmly that knowledge should be universal. She is a font of random trivia from the lore and stories she has discovered
History: She was born in the south, but her parents moved at a very young age to the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnoll, Elven, Ignan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
