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Advanced [show]


Ortegar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long chestnut hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ortegar took refuge in the old dungeon and found the beat up shield and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Nature, Enemies. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Ortegar Brightmoon, Male Halfling Monk 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 17 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp. Aquamarine (1300 gp). Zircon (20 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Raymond Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak, and he perpetually has his quarterstaff ready. He wears a Stetson hat to hide his balding. His gray eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast forest. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and to clean up the streets

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Nature, Job, Guardian. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Raymond Emsworth, Male Human Wizard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 8 (-1)17 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs


Zagga Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt and is in decent physical shape. Her head has been shaved. She is baby faced.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a great chef.

History: She was raised in a mountains tribe. Zagga was born on a far western mountains where she grew up under the tutelage of her mother, an expert Marshal. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Zagga Stanton, Female Half-Orc Ranger 3
Medium (4'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 8 (-1)8 (-1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Myria Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest. She is muscular with a powerful set of arms. Her blonde hair is long and unkept. Her eyes are blue and beady.

Personality: She has always had a great fascination with Tabaxi culture. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She is a Yochlol in disguise. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: To protect her home; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Ugly, Racist, Shy. Bonds: Adventurer, Guardian. Occupation: Baker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Myria Wildheart, Female Halfling Druid 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a large red jacket. She keeps her white hair in a pixie cut. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She would rather hide behind her crafts than deal with other people.

History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, In love. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Anne Silvereyes, Female Halfling Adept 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Just what you see.


Social Check DCs


Arnold Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His long black hair is drawn into a two foot long braid. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Expand his business; and to be a farmer again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Mentor, Military. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Arnold Blum, Male Half-Elf Rogue 3
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Sardonyx (40 gp). Amethyst (60 gp). Amber (60 gp).


Social Check DCs


Windy Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, typically a more casual-formal manner. Her fur is beige and very short. Her copper eyes are slightly larger than normal.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Windy studied abroad. In her 18th year, her parents were killed by a giants raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Windy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She wants revenge against giants.

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Attractive, Enemies. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Windy Of Ivory, Female Tabaxi Barbarian 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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