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Advanced [show]


Ûkbûk Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a black suit. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ûkbûk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Ûkbûk Birkenhead, Male Half-Orc Rogue 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)5 (-3) 16 (+3)5 (-3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Rolf Colton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears grey leather gloves, a grey jacket, and tight pants. His long black hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Rolf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Gifted, Professionalism. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Colton, Male Human Expert 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 18 (+4)13 (+1)
Skills Arcana +1, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Caramip Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Caramip took refuge in the large cave and found the beat up crossbow and armor she uses now. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Greedy, Fearful. Bonds: Poor, Nature, Job. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Caramip Tarkelby, Female Gnome Druid 13
Small (3'0") Gnome, Chaotic Good (CR 13)
Armor Class 13
Hit Points 91 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Deception +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp.


Social Check DCs


Enna Horineth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has a large tan mantle and cape that has been intricately interwoven into her white robe. Her red hair is cut jaggedly and amateurishly. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Enna is combative with any and all who dare try her patience in the slightest.

History: She was raised in a plains tribe. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is not mentally stable, and does not behave rationally; and she feels kind of lost in life

Ideals: Justice. Flaws: Depressed, Insane. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Enna Horineth, Female Elf Warrior 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. 1 Hourglass. 1 Climber’s kit.


Social Check DCs


Althaea Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She has a long brown ponytail with little hanging trinkets. Her green eyes are slightly larger than normal.

Personality: She is very quiet and rarely speaks above a whisper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Barber, but she got bored and became a Assassin. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Althaea Galanodel, Female Elf Cleric 12
Medium (5'5") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 19 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)14 (+2) 9 (-1)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Giant, Aquan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Sard (40 gp). Black star sapphire (1500 gp). Red spinel (140 gp). Black pearl (1000 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Jacobs, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She is bristling with hidden weapons, mostly daggers and sais. Her golden hair is heavily combed to the right. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Fearful. Bonds: Criminal record, Enemies, Immigrant. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Agatha Jacobs, Female Human Ranger 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Portia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple red robe with grey stripes complete with hood. She has a moderate pudge and is not very fit. Her silver hair is cut short. Her eyes are likewise blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carpenter arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her relatives are trying to arrange a marriage; and she uses money and sex appeal to get what she needs

Flaws: Antagonistic. Bonds: Family, Rich, Criminal record, Attractive. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Portia Wiseacre, Female Halfling Warrior 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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