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NPC Generator

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Advanced [show]


Dalgal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Ugly, Forgetful, PTSD. Bonds: Adventurer, Mentor. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Dalgal Brazzik, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4

Possessions: 1 Chain shirt.


Social Check DCs


Mardred Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a moderate pudge and is not very fit. Her long silver hair is drawn into a two foot long braid. Her violet eyes peer out from beneath her wide-brimmed grey hat.

Personality: She is almost excessively polite to everyone, even when angry. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mardred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mardred. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Nature, Criminal record. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Mardred Lutgehr, Female Dwarf Expert 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 220 gp.


Social Check DCs


Adelard Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Shipwright.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Job, Nature. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Adelard Dalton, Male Human Aristocrat 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 8 (-1)17 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Red garnet (140 gp). 1 Banded mail.


Social Check DCs


Wymar Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He wears a top hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Wymar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has recently gotten a pet goose that steals things from people.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Rich, Religious. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Wymar Fawcett, Male Human Aristocrat 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)13 (+1) 7 (-2)11 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Pelt Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His fur is short and lavender. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Pelt was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a baker and was forced into it by his family

Ideals: Fighting, Logical. Bonds: Attractive, Family, Immigrant. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Pelt Running, Male Tabaxi Adept 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 15
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Perception +5, Stealth +8
Senses Passive Perception 18
Languages Common, Abyssal, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs


Alvyn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is lengthy. His eyes are likewise amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Ruler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Philantrophist, Logical. Flaws: Ugly, Disease, Impulsive. Bonds: Job. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Alvyn Ironhide, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his hand crossbow. His whole body is exceptionally muscular. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Aldous Abram, Male Human Druid 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs

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