Quarion Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his blonde hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Interpreter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 gp. Brass mug with jade inlays (300 gp). Cloth of gold vestments (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Old masterpiece painting (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light grey in addition to tight pants. His whole body is exceptionally muscular. He has shaved his head bald. His ears are large.
Personality: He can speak with the recently deceased. He is a great chef.
History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Criminal record, In love, Family. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Gnome, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp. 1 Everburning torch.
River Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. He wears his yellow fur down. His copper eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Jeweled electrum ring (3000 gp). Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (1600 gp).
Pelt Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely pastel suit with brown socks and a vest with buckled shoes. His beige fur is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: Pelt was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Optimist, Philantrophist. Bonds: Attractive, Criminal record. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Masterwork Artisan’s tools. 1 Simple lock. 1 Climber’s kit. 1 Hourglass.
Rosalind Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. Her violet eyes peer out from beneath her top yellow hat.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She feeds upon the attention of others.
History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: To get a good night's sleep; and seeks redemption
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
Possessions: 200 sp.
Elaim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, green shirt, and blue tie. He has styled his golden hair well, parting it to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Elaim wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Elaim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elaim. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 80000 cp.
Morthos Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Healer, but he got bored and became a Body Guard. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Job, Rich. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!