Dworic Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his ceremonial dagger always slung over his shoulder. His skin is fair and his fingers are delicate and long. His black hair is styled in orderly dreadlocks. He has hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Gifted. Bonds: Mentor, Family, Rich. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Eida Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is bald on top and has large brown tufts of hair around her ears. She has amber eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Eida lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother.
Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Poor, Family. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kite Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His white fur has been sun bleached extensively. His eyes are a pleasant green.
Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kite took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: A deep hatred of drow; and he wants revenge against drow
Ideals: Philantrophist, Joker. Bonds: Poor, Nature, Job, Enemies. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 75 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His hair is white and very short. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Layabout, who enjoyed hunting, Eiravel was taken on many hunting expeditions. Eiravel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Adventurer.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Nature, Job. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 600 gp.
Azaki Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is silver and very short. He has green eyes and a blue hat with a red feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Azaki was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Azaki's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Tricking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is short and black. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Eccentric and domineering, Tricking will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp.
Melissa Marlee, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and is renowned for her bright grey dresses and hats. Her golden hair is thinning but still full. Her eyes are likewise gray.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She believes the world needs to unite to get rid of illithids once and for all.
History: Born to a pair of adventurers, Melissa grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants revenge against illithids; and expand her business
Ideals: Optimist. Bonds: Enemies, Adventurer, Immigrant, Job. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
