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NPC Generator

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Advanced [show]


Nija Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Healer arts, while her father instructed her in etiquette, music and courtly manner. Like her mother and her sister before her, after school she went straight into learning to become a Healer. After a long history of fighting, Nija and her spouse have recently divorced.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Healer

Voice: German accent

Attributes [hide]

Nija Cheer, Female Tiefling Monk 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Performance +5, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Silgre Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of luck on her torso. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has dyed her greying black hair a little too much giving a sharp black color. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Silgre took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She was granted divine powers by her dying brother.

Motivation: A deep hatred of orcs.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Enemies, Nature. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Silgre Gracey, Female Half-Orc Wizard 6
Medium (6'0") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)4 (-3) 9 (-1)15 (+2)
Skills Insight +2, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 sp.


Social Check DCs


Raymond Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Raymond studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Raymond Zhou, Male Half-Elf Monk 3
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)18 (+4) 11 (+0)10 (+0)
Skills Arcana +6, Athletics +1
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Rose Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fitting clothing which further accentuates her frame. She keeps her golden hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Stoic and calm, she prefers to meditate than take action. Further she is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Rose was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and to get a good night's sleep

Ideals: Disciplined, Entrepeneur. Flaws: Insomniac, Addict. Bonds: Attractive, Mentor. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Rose Warmwater, Female Halfling Commoner 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Burgell Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Baker. He is bald on top and has large brown tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Burgell will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Burgell is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert, Justice. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Burgell Lingenhall, Male Gnome Wizard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 7 (-2)18 (+4)
Skills Athletics +2, Performance +6
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Broce Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in blue turtlenecks beneath a red coat with violet slacks. His brown hair is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and obtaining odd cultural elven artifacts is his passion

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Broce Glittergem, Male Gnome Druid 13
Small (3'3") Gnome, Lawful Evil (CR 13)
Armor Class 11
Hit Points 93 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: Black velvet mask with numerous citrines (170 gp). Jeweled anklet (2000 gp). A necklace of small pink pearls (2000 gp). Gold dragon comb with red garnet eye (1000 gp). Sapphire pendant on gold chain (1200 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (170 gp). 1 Medium magic item.


Social Check DCs


Shadow Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light brown in addition to tight pants. His cinnamon fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He struck the Locksmith job and began his own company from there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Athletic, Disciplined. Bonds: Military, Rich, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Shadow Treat, Male Tabaxi Fighter 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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