Ielenia Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue tunic with grey highlights, and long red pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. She keeps her white hair in a pixie cut. Her violet eyes peer out from beneath her small blue hat.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ielenia is combative with any and all who dare try her patience in the slightest.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted druidic powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 23 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 3000 sp. Tourmaline (40 gp). Tourmaline (40 gp). Brown-green garnet (40 gp). Star rose quartz (80 gp). Tiger eye turquoise (13 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quillathe Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. With bright chestnut hair. She has violet eyes and a yellow hat with a grey feather.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Quillathe was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Artistic. Flaws: Cynical. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Tiger eye turquoise (4 gp). 1 Minor magic item.
Mara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is dressed in earthy colors with a tan and grey handkerchief worn on her right side. Her white hair is styled in orderly dreadlocks. Her brown eyes have a joyful gleam in them most of the time.
Personality: Mara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Junk Dealer, but she got bored and became a Healer. She has worked as a Healer like her father before her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business
Ideals: Impeccable, Optimist, Gifted, Fighting. Bonds: In love, Job. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Roger Harrington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He has the majority of his body covered in plate. His head has been shaved. His gray eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: To clean up the streets.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 56 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 5000 sp. Emerald (800 gp). Eye agate (15 gp). Smoky quartz (30 gp). Jasper (30 gp). Deep blue spinel (900 gp). Peridot (30 gp).
Mella Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple violet robe with black stripes complete with hood. Her blonde hair is cut jaggedly and amateurishly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: The child of western immigrants she idolized her father. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants her found; and several ex partners dislike her way of doing things and want revenge
Flaws: Addict, Secretive. Bonds: Family, Immigrant, Enemies. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Lilith Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a green vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Beneath her clothing is a huge mess of scar tissue. Her long chestnut hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To reunite with her absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Slave, Family. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. An abacus with copper, silver and gold markers (50 gp). 1 Masterwork Common Melee.
Nordak Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Performer, Nordak learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 5 years.
Motivation: Money/treasure; and to be a slave trader again
Flaws: Racist, Impulsive. Bonds: Rich, Attractive, Job. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. Malachite (6 gp). Lapis lazuli (6 gp). Iolite (80 gp). Black pearl (1000 gp). Deep blue spinel (1000 gp). Jet (50 gp). Amethyst (50 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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