Trail Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his orange fur in a pixie cut. His yellow eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to work out more often
Ideals: Athletic, Artistic. Bonds: Poor, Adventurer, Religious. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 400 gp.
Seven Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tight fitting brown shirt and pants. Her red fur is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She plays an instrument quite well.
History: Born to a pair of adventurers, Seven grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: Sabotage a competitor; and expand her business
Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 19000 sp. Jet (140 gp). Tiger eye turquoise (10 gp). Jade (140 gp). Deep green spinel (140 gp). Rock crystal (50 gp). Jasper (50 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. His fur is red, silky, and of moderate length. His eyes are a pleasant copper.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, PTSD, Fearful. Bonds: Attractive, Immigrant. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 160 pp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp).
Lerissa Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and has a large green mantle and cape that has been intricately interwoven into her pastel robe. Her black hair, when down, is lengthy. Her white eyes lackadaisically let the world flow into them.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a font of random trivia from the lore and stories she has discovered
History: She got into the Sculptor business at a young age. Her childhood dream was to be a Herbalist, but she was a colossal failure. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Delebean Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" northern man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his glaive. He has dyed his greying white hair a little too much giving a sharp white color. His brown unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Healer mother left him crippled. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and he seems to be bored by most things
Flaws: Disease, Antagonistic, Mundane. Bonds: Family. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Jasmine Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has golden hair. Her eyes, though not visible through her cowl, are green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the west, but her parents moved at a very young age to the south. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.
Motivation: Meet up once more with her childhood friend.
Ideals: Justice. Flaws: Terse. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp. 2 Holy water. 3 Tanglefoot bags.
Eva Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'8" and usually wears her violet robe and has her flail always slung over her shoulder. With wild auburn hair. She has several tiny sapphire earrings on each ear.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She now mingles about in high society.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and wants a kiss
Bonds: Rich, Job, Has a crush, Immigrant, Enemies. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 9)
Armor Class 9
Hit Points 16 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. White pearl (80 gp). Chrysoprase (20 gp). Deep blue spinel (900 gp). Moonstone (20 gp). Hematite (8 gp). Coral (80 gp). Sard (20 gp). Rich purple corundum (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
