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Advanced [show]


Elama Netyoive, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears tight fighting clothing, which leaves very little to the imagination, marred by beers. Her chestnut hair is braided into rings. Her face is scarred and worn.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Actor business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has drifted from career to career and currently works as a Actor.

Motivation: She wants to get laid; and she's attracted to the pc

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Religious. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Elama Netyoive, Female Half-Elf Bard 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Athletics +7, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. She carries with her a set of greataxes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her fur is cut close to her head. Her fierce copper eyes like to dwell on things.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shepherd arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Shadow In the Storm, Female Tabaxi Adept 5
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp. Blue star sapphire (1400 gp). Alexandrite (500 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Sarah Merton, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. She wears a colorful flower in her black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she has money and likes to spend it

Flaws: Impulsive, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Sarah Merton, Female Human Cleric 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Eye agate (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Antrara Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fitting clothing which further accentuates her frame. Her crest is short and bronze. Her red eyes peer out from beneath her top green hat.

Personality: Stoic and calm, she prefers to meditate than take action. She also hits on women, regardless of circumstances.

History: She was raised in a forest tribe. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is compelled to act according to her religious beliefs; and her relatives are trying to arrange a marriage

Ideals: Disciplined. Bonds: Attractive, Has a crush, Nature, Family, Religious. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Antrara Argenthrixus, Female Dragonborn Commoner 12
Medium (6'6") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 71 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: White opal (1200 gp). Aquamarine (200 gp). Aquamarine (200 gp). Aquamarine (200 gp). Aquamarine (200 gp). Black pearl (200 gp). Brown-green garnet (90 gp). Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Howard Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blonde hair is knotted and matted. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a drow raid, leaving Howard alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying sister.

Motivation: He has passion for adventuring and risk; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Gifted. Bonds: Religious, Enemies, Adventurer. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Howard Littlefoot, Male Halfling Cleric 8
Small (3'4") Halfling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Hematite (6 gp). Blue quartz (6 gp). Deep green spinel (80 gp). Star rose quartz (30 gp).


Social Check DCs


Dimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dimble was born the youngest of three triplets. Through the years after Dimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dimble's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Family. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Dimble Gimlen, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Lapis lazuli (4 gp). Deep green spinel (100 gp).


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a brown collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His lavender fur is knotted and matted. This hazel eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Three hails from a village terrorized by dire rats. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Gifted. Bonds: Slave, Enemies, Family. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Three Of Wine, Male Tabaxi Expert 9
Medium (6'9") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 70 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)5 (-3) 11 (+0)9 (-1)
Skills History +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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