Seddit Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears green trousers with violet and black striped suspenders. She wears various colorful collared shirts. She wears her white hair up. Her eyes are gold.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.
History: She was born in the east. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Opinionated. Bonds: Adventurer, Immigrant, Slave. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Aquan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (80 gp).
Anastrianna Withrethin, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear blue tank tops with brown skirt. Her brown hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 30000 sp. 1 Minor magic item.
Zanna Turen, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is wearing a perfectly clean shirt and pair of pants, she is not a threatening figure. Her long chestnut hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. Zanna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Rich, Family. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Auran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Thomas Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Bricklayer uniform. His blonde hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Thomas was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Flaws: Sensitive, Fearful. Bonds: Job, Attractive, Family. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp. Amber (140 gp).
Quick In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt with thin green vertical stripes and violet pants. His cinnamon fur has been sun bleached extensively. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Laborer.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee.
Uzza Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She is portly but not overly obese. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the west, but her parents moved at a very young age to the south. She married young, but lost her spouse to drow. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Immigrant, Enemies. Occupation: Server
Voice: Boston accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
Donaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is renowned for his bright green suits and hats. He wears his scarlet crest up. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: He was born in a small mountains village. A freak accident while working with his Shipwright father left him crippled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 2200 gp. Moss agate (5 gp). Lapis lazuli (5 gp). Banded agate (5 gp). Jet (140 gp). Golden yellow topaz (700 gp). Brown-green garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
