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NPC Generator

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Advanced [show]


Ea Weary, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a green collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her red hair is heavily combed to the left. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was born in the east, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Shy. Bonds: Enemies, Immigrant. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Ea Weary, Female Tiefling Warlock 2
Medium (4'11") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1400 sp.


Social Check DCs


Juliana Barclay, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Brewer uniform. She carries a battered halberd and tarnished flail as well. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born several months after her father was called into army service. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Brewer for the past few years.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Fighting, Artistic. Bonds: Job, In love, Military. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Juliana Barclay, Female Human Cleric 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 22000 sp. Gold and topaz bottle stopper cork (300 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs


Decarabia Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. Her silver hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She struck it rich when she found rare goods in large quantities. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother.

Ideals: Optimist, Artistic. Bonds: Rich, Family, Religious, Enemies. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Decarabia Brilliance, Female Tiefling Ranger 7
Medium (5'3") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp. Aquamarine (800 gp). Blue star sapphire (600 gp). Moss agate (12 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" western man, he sports brown clothing, slightly heavier than average wear. His fur is gray, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family, Rich. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Emerald On the Water, Male Tabaxi Adept 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 64 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 7 (-2)7 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Large well-done wool tapestry (500 gp).


Social Check DCs


Nelkin Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. He wears his golden hair up. His eyes are likewise gray.

Personality: Aggressive, abrasive, and angry, Nelkin embodies much of what other species detest in the Halflings. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Adventurer and found it very stressful. He became a Adventurer soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Nelkin Leagallow, Male Halfling Expert 9
Small (3'2") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)12 (+1) 8 (-1)11 (+0)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple pastel robe with grey stripes complete with hood. Her white fur is unkempt and raggedy. She wears large thick round spectacles.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the south, but her parents moved at a very young age to the west. Gale was born on a far southern island where she grew up under the tutelage of her father, an expert Scribe. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Gale Of Ale, Female Tabaxi Expert 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Zaffrab Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A 3'5" western man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Zaffrab reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and to get a good night's sleep

Ideals: Optimist, Joker. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Zaffrab Cobblelob, Male Gnome Wizard 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 60 gp.


Social Check DCs

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