Mardnab Welber, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a blue collared shirt and tan skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her silver hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gifted student she started as a Seamstress, but she got bored and became a Ruler. She has drifted from career to career and currently works as a Ruler.
Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job
Flaws: Fearful. Bonds: Attractive, Religious, Job. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Healer’s kit.
Callybon Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her long silver hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Callybon is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Map Maker profession.
History: She was born several months after her father was called into army service. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.
Motivation: An old rival family wants her found; and expand her business
Flaws: Depressed. Bonds: Rich, Job, Military, Nature, Family. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp. Chalcedony (70 gp).
Blossom Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is short and silver. She has violet eyes and a red hat with a white feather.
Personality: She is mildly Halfling supremacist, though she does not identify as such. Blossom enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born into a rich family. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Her spouse's relatives view her with great suspicion; and she has money and likes to spend it
Flaws: Racist, Hedonist, Insane, Secretive. Bonds: Rich, Family. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Emerald (1300 gp). Aquamarine (200 gp). Moss agate (8 gp).
Rurik Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright brown suits and hats. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Rurik's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Body Guard, but he got bored and became a Painter. He struck the Painter job and began his own company from there.
Motivation: To be a Body Guard again; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Impeccable. Flaws: Impulsive, Greedy. Bonds: Poor, Job. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 95 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 4 (-3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
Possessions: 900 gp. 1 Minor magic item.
Cloak Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear pastel pants and tee shirts. His long gray fur is drawn into a two foot long braid. His hazel eyes peer out from beneath his feathered pastel hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Cloak was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: To be a Animal Trainer again; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Optimist. Bonds: Attractive, Poor, Job, Military. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 20)
Armor Class 14
Hit Points 80 (20d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d10+2, Ranged +10 / 5d10+4, Grapple +4
Possessions: 22000 gp. Black star sapphire (400 gp). Red garnet (100 gp). Blue sapphire (400 gp). Onyx (20 gp). 1 Medium magic item.
Ishte Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: She is fixated on the number 6. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the south, but her parents moved at a very young age to the east. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ishte took refuge in the large cave and found the beat up axe and armor she uses now. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally; and a rival would like her out of the picture
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Small steel mirror.
Griselda Branson, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has red hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She got into the Sage business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She became a Sage soon after.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her brother
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, In love, Family. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 5 (-3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Azurite (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
