Audhild Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear grey tank tops with tan skirt. Her hair is greying and her face has many wrinkles. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invites people to come help in her community garden.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying sister.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Philantrophist, Artistic, Gifted. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 20 (+5) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1900 sp.
Frederick Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. He keeps his long red hair kept up in a rat tail. He has brown eyes.
Personality: This man loves music and to teach people music more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich northern family. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. By chance he met his sister recently and the two have been together since.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Extrovert. Bonds: Rich, Immigrant, Family, Criminal record. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Gerald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male sports grey clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has a long black beard with little hanging trinkets. His blue eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He struck the Mayor job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 110 gp. 1 Darkwood Buckler.
Anne Wordsworth, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bald on top and has large blonde tufts of hair around her ears. Her green unseeing eyes seem to look past you.
Personality: Calm and collected, she is a well trained Spy. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: A powerful wizard made her what she is. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Flaws: Ugly, Disease. Bonds: Job, Criminal record, Mentor, Enemies. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Vezera Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight black one piece outfit complete with pants, hood, and a cape. She wears a colorful flower in her black crest. Her half smiles and gold eyes are beguiling and draw you in.
Personality: Vezera is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vezera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Extrovert, Fighting. Bonds: Attractive, Religious. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Grom Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. His hair is blonde and very short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Adventurer, Religious. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Obsidian (5 gp). Carnelian (20 gp).
Ulfgar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: He's attracted to the PC; and to settle down with his crush
Flaws: Secretive, Antagonistic, Addict. Bonds: Rich, Has a crush. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 54 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple +3
Possessions: 2000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
