Shivering Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she typically wears pastel cloth garments or leather armor. Her yellow fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in the north to a Jeweler, Shivering learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She has achieved small success as a Jeweler.
Motivation: Nothing but the best is good enough for her; and sabotage a competitor
Ideals: Persistence, Impeccable. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Biri Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. Her scarlet crest has been sun bleached extensively. Her gold eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Biri enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in a small plains village. She worked as a nervous Tanner and found it very stressful. She struck the Tanner job and began her own company from there.
Motivation: To be a Cartwright again; and sabotage a competitor
Flaws: Depressed, Hedonist. Bonds: Attractive, Nature, Job. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Masterwork Light wooden shield.
Hunter Remington, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Cloak Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman wears silk and lounges about seductively. Her clothes are grease stained in places. Her white fur is still thick. Her copper eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the north. Her father was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of dire rats.
Ideals: Persistence, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1400 gp. White pearl (160 gp). Violet garnet (1000 gp). Red-brown spinel (160 gp). Red spinel (160 gp). Golden yellow topaz (1000 gp).
Rieta Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a worn and beaten armor. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She has always had a great fascination with Halfling culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born the only child of a wealthy merchant. Rieta was born on a far southern desert where she grew up under the tutelage of her mother, an expert Dyer. She left for the south, certain she would find work there.
Motivation: Retire the richest woman in the south; and a strong sense of loyalty to halfling people
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
Possessions: 10000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (500 gp).
Arava Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She tends to wear a large black jacket. She keeps her rusty crest in a pixie cut. Her gold eyes lackadaisically let the world flow into them.
Personality: While she acts the brute, she is far gentler than she would appear. She takes great joy in being the best Adventurer in town.
History: She was raised in a white middle class family as the only child. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She inherited the family business which she has now maintained for 8 years.
Motivation: She is unsatisfied with her job; and to clean up the streets
Ideals: Fighting. Flaws: Mundane, Insane. Bonds: Job, Guardian. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Shadow Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her long brown fur kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Stoic and calm, she prefers to meditate than take action. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a Barber, her father struggled to pay the bills. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Athletic, Disciplined. Bonds: Poor, Criminal record, Religious. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1100 gp. Malachite (4 gp). Azurite (4 gp). Blue quartz (4 gp). Jasper (40 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item.
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