Gorbundus Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black painted combat armor at almost all times. His crest is short and scarlet. He has gold eyes and a black hat with a green feather.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a slaver, Gorbundus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Ploughman, but he was a colossal failure. He has never given up on his singing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Artistic. Bonds: Slave, Mentor, Job. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 19 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
Possessions: 1000 gp.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His golden hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling violet eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear pastel clothing when he does not wear armor. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His fierce hazel eyes like to dwell on things.
Personality: He can speak with the recently deceased. A true patriot, Sun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ekemon Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and curly. His gold eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Born to a Roofer, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Persistence. Bonds: Job, Religious, Poor, Adventurer. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 10000 gp. Hematite (15 gp). Deep green spinel (70 gp). Aquamarine (900 gp). Freshwater pearl (15 gp). Rhodochrosite (15 gp). Malachite (15 gp). Moss agate (15 gp). Deep green spinel (70 gp). Sardonyx (60 gp). Alexandrite (900 gp). Onyx (60 gp). Blue sapphire (1000 gp). Sard (60 gp). Amber (70 gp). Red garnet (70 gp). Malachite (15 gp). Pink pearl (70 gp). Freshwater pearl (15 gp). Banded agate (15 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Rose (60 gp). Malachite (15 gp). Carnelian (60 gp). 1 Medium magic item.
Grisha Stapleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He wears his golden hair down. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north to a Map Maker, Grisha learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To reunite with his old friends; and expand his business
Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 120 pp. Chalcedony (50 gp).
Sweet In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. A gifted student she started as a Performer, but she got bored and became a Painter. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult.
Ideals: Joker, Justice. Flaws: Addict. Bonds: Job, Military. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. Alexandrite (400 gp).
Orla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, typically a more casual-formal manner. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are blue and catlike.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Energy wise she seems alert and responsive.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Orla has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She seems to be bored by most things.
Ideals: Professionalism. Flaws: Secretive, Disease. Bonds: Attractive. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 13000 cp. Banded agate (12 gp). Rock crystal (60 gp). Black pearl (500 gp).
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