Diesa Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her hair is golden, silky, and of moderate length. This blue eyed northerner is not easily forgotten.
Personality: Diesa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Diesa was born the youngest of three triplets. Her divine abilities were realized during a raid on her village. She then took over the family business and is one of the better Barkeep for hire.
Motivation: Marry her brother to traveling adventurers.
Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Family. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Kava Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her scarlet crest, when down, is lengthy. She has several tiny sapphire earrings on each ear.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1400 gp. 1 Minor magic item.
Trym Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Fletcher does. His auburn hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Fletcher business at a young age. He worked as a nervous Fletcher and found it very stressful. He became a Fletcher soon after.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40 pp.
Cask Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. He wears his brown fur up. His green eyes peer out from beneath his feathered brown hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Cask lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Disciplined. Bonds: Attractive, Family, Rich. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 2 Thunderstones. 2 Thunderstones. 3 Acid flasks.
Helja Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a brown shirt with thin black vertical stripes and tan pants. Her hair, while still mostly auburn, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She now spends her time doing works of charity.
Motivation: Expand her business.
Ideals: Philantrophist, Athletic. Bonds: Job, Rich. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 19 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 5000 cp.
Mialee Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. Her hair is always cut to a buzz. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Overbrimming with self-confidence, Mialee isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She enjoys reading and quiet.
History: She got into the Mortician business at a young age. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Mortician.
Motivation: Sabotage a competitor; and nothing but the best is good enough for her
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 0 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Duergath Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a green coat with brown slacks. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his chestnut hair. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Duergath was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Duergath's father didn't care for him much, and the feeling was mutual. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Blue quartz (8 gp). Rose (60 gp). Sard (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
