Arumawann Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His red hair is lengthy. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Doctor, who enjoyed hunting, Arumawann was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure.
Ideals: Justice, Logical. Bonds: Rich, Nature, Guardian. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 15
Hit Points 69 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 4d6-2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Rich purple corundum (500 gp). Onyx (70 gp). Rose (70 gp). Citrine (70 gp). Deep blue spinel (500 gp). Pink pearl (60 gp). Tiger eye turquoise (4 gp). Violet garnet (500 gp). Obsidian (4 gp). Star ruby (500 gp). Deep blue spinel (500 gp). Iolite (70 gp). Violet garnet (500 gp). Lapis lazuli (4 gp). Silver pearl (60 gp). Golden yellow topaz (500 gp). 1 Medium magic item.
Dagger Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. His brown fur is heavily combed to the left. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dagger took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Terse, Fearful. Bonds: In love, Nature. Occupation: Animal Trainer
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Shag Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a black coat with tan slacks. He has a moderate pudge and is not very fit. His long red hair reaches down to his waist. He has gleaming, smiling brown eyes.
Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Marshal, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Adventurer, Poor, Attractive, Criminal record. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Hematite (10 gp). White pearl (160 gp). Deep blue spinel (700 gp). Black opal (1200 gp).
Kipper Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a violet scarf, and carries spears. He has a small bristly mustache and wavy brown hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kipper fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he is greedy
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: In love, Rich. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Zircon (30 gp). Black pearl (600 gp). Alexandrite (600 gp). Rhodochrosite (4 gp). 1 Minor magic item.
Tricking Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears bulky brown painted plate armor. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tricking's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 87 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 10000 sp. A delicate silver chain set with a tourmaline (100 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (300 gp).
William Watson, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is greasy and uncared for. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: The child of western immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Rich. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2400 gp. Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (50 gp). Black velvet mask with numerous citrines (90 gp). 1 Minor magic item. 1 Minor magic item.
Irann Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. Her auburn hair is cut short. She is baby faced.
Personality: Overbrimming with self-confidence, Irann isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Irann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Fighting, Impeccable, Logical. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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