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Advanced [show]


Surina Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a long, green cloak. Her brass crest is smooth and relatively long. Her gold eyes lackadaisically let the world flow into them.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She enjoys reading and quiet.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Miller and found it very stressful. She has worked as a Miller like her mother before her.

Motivation: To reunite with her absent mother; and balancing her hectic life and new miller responsibilities is difficult

Ideals: Logical. Flaws: Emotional. Bonds: Slave, Job, Family. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Surina Ebynichtomonis, Female Dragonborn Ranger 6
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 16 (+3)18 (+4)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Violet garnet (200 gp). Violet garnet (200 gp). Bloodstone (30 gp).


Social Check DCs


Kansif Wordsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a white coat over a blue low-cut shirt, and a small hat upon her head. Her red hair, when down, is lengthy. Her hazel unseeing eyes seem to look past you.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Kansif was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their daughter. She worked as a Sailor, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Family, Rich. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Kansif Wordsworth, Female Half-Orc Wizard 13
Medium (6'4") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 33 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 500 pp. Eye agate (7 gp). Red-brown spinel (160 gp). Hematite (7 gp). Peridot (20 gp). Black pearl (800 gp). Rose (20 gp). Onyx (20 gp). Aquamarine (800 gp). Silver pearl (160 gp). Tiger eye turquoise (7 gp). Eye agate (7 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Xappan Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mayor. He is portly but not overly obese. He has dark red hair. His eyes are a pleasant red.

Personality: Xappan is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He was raised in a mountains tribe. A gifted student he started as a Animal Trainer, but he got bored and became a Mayor. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Nature, Job. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Xappan Art, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 14 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 13 (+1)12 (+1)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Pink pearl (70 gp). Citrine (30 gp). Deep blue spinel (400 gp).


Social Check DCs


Valida Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. Her brown hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valida took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she feels threatened by others

Ideals: Logical. Flaws: Terse. Bonds: Attractive, Mentor, Nature. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Valida Goldfinder, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)6 (-2) 11 (+0)6 (-2)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. Brown-green garnet (130 gp).


Social Check DCs


Antinua Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a blue wide-brimmed hat and blue clothes, and is pretty ugly. She wears her white hair up. She is baby faced.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born blind and as such lacked many opportunities for work. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly, Disease. Bonds: Nature, Criminal record, Adventurer. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Antinua Xistsrith, Female Elf Warrior 4
Medium (5'1") Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ellywick Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has done her best to style her white hair to look like a famous performer. She has gleaming, smiling hazel eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Ellywick lived on a farm with her mother, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her relatives are trying to arrange a marriage.

Flaws: Shy, Forgetful, PTSD. Bonds: Attractive, Family. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Ellywick Nucklestamp, Female Gnome Adept 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Thomas Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He has a long silver beard with little hanging trinkets. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Performer, but he got bored and became a Interpreter. He struck the Interpreter job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Thomas Sherman, Male Half-Elf Rogue 6
Medium (5'3") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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