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NPC Generator

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Advanced [show]


Shamil Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is typically in her Fortune-teller uniform. Her clothes are grease stained in places. Her black hair is long and unkept. Her hazel eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great joy in being the best Fortune-teller in town.

History: Born in the west to a Fortune-teller, Shamil learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She struck the Fortune-teller job and began her own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Shamil Lingenhall, Female Gnome Aristocrat 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp. Moonstone (70 gp).


Social Check DCs


Quarion Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tan trousers with red and blue striped suspenders. He wears various colorful collared shirts. With a patchy black beard and wild black hair. He has blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Quarion was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and an old rival family wants him found

Flaws: Shy, Antagonistic. Bonds: Family, Nature, Guardian. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Quarion Dalanthan, Male Elf Wizard 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)18 (+4) 10 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Giant, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 19000 cp. Sardonyx (60 gp).


Social Check DCs


Akra Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a fancy green dress, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. Her crest, while still mostly silver, has prominent grey streaks. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She uses divination through singing.

History: She was born in the north, but her parents moved at a very young age to the east. Akra was born on a far northern desert where she grew up under the tutelage of her father, an expert Unemployed. She has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. She hasn't told them the truth, but wants to settle down with them.

Motivation: She desires power and/or immortality; and to settle down with her crush

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush, Adventurer. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Akra Kimbatuul, Female Dragonborn Warrior 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 13 (+1)18 (+4)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 240 gp. 1 Superior lock.


Social Check DCs


Mûzglob Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His long chestnut hair reaches down to his waist. His green eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Junk Dealer, but he was a colossal failure. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Mûzglob never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Gifted, Fighting. Bonds: Job, In love. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Mûzglob Peyton, Male Half-Orc Barbarian 2
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs


Sarah Hackney, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her golden hair is long and unkept. She wears a mask on her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.

History: Sarah lived on a farm with her mother, near the main road leading to a nearby town. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Addict. Bonds: Family, In love. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Sarah Hackney, Female Human Ranger 9
Medium (4'8") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 10 (+0)8 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A delicate silver chain set with a tourmaline (40 gp).


Social Check DCs


Mantus Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His chestnut hair is lengthy and is close to two feet long. His silver eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mantus is combative with any and all who dare try his patience in the slightest.

History: Mantus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Mantus Peace, Male Tiefling Commoner 3
Medium (6'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Alice Rutland, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. With bright black hair. Her brown eyes peer out from beneath her small grey hat.

Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Alice studied abroad. She found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to reunite with her old friends

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Alice Rutland, Female Human Barbarian 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. 1 Darkwood Shield.


Social Check DCs

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