Broce Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears blue leather gloves, a blue jacket, and tight pants. He has moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Addict, Disease, PTSD. Bonds: Attractive. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2100 gp. Aquamarine (400 gp). Rock crystal (30 gp). Tourmaline (160 gp). Golden yellow topaz (400 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawna Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. Her golden hair is cut short. Her eyes are likewise hazel.
Personality: She can speak with the recently deceased. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Carter, Tawna learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Gifted. Bonds: Job, Attractive. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp.
Claira Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears a tan collared shirt and pastel skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has wavy chestnut hair. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Claira and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Slave. Occupation: Masseuse
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
Kallista Vice, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a halberd on her belt, and she perpetually has her halberd ready. She has styled her blue hair well, parting it to the left. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. By chance she met her brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Just what you see.
Vistra Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears brown painted combat armor at almost all times. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are violet and beady.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 70 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3100 gp. 1 Minor magic item.
Wella Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears professional attire. Her whole body is exceptionally muscular. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a necromancer, Wella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and she feels the way she acts is they only way to get by in the world
Flaws: Shy, Lazy. Bonds: Attractive, Immigrant, Mentor. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Jet (50 gp). Alexandrite (500 gp).
Ishmoz Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He is physically well-built. He wears a feathered hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his father was called into army service. Ishmoz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Disciplined, Philantrophist. Bonds: Military, Adventurer, Family. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 160 pp.
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Their contribution stands as a beacon of hope for all adventurers!
