Quick Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely pastel suit with grey socks and a vest with buckled shoes. Her beige fur is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She can't help but pocket interesting objects she comes across
History: Quick was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. She's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion
Ideals: Impeccable. Bonds: Criminal record, Family, Job. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Yebe Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, tan cloak. She carries with her a set of warhammers on her belt, each one with a emerald on the hilt. Her long chestnut hair is drawn into a two foot long braid. Her eyes are gray and catlike.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Yebe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Gnomish conditions. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wishes to resurrect an old love; and wants to raise her children well
Ideals: Fighting. Flaws: Disease, Racist. Bonds: Family, Poor, In love. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
Damaia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her red hair is slicked back into a classic pompadour. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Damaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Addict. Bonds: Mentor. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 19 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Radomir Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his rapier. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his blonde hair down. His eyes are likewise brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.
History: Radomir was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: He has decided he is irredeemable.
Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 112 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 1000 gp. Fire opal (700 gp). Hematite (8 gp). Alexandrite (200 gp). Hematite (8 gp). Hematite (8 gp). Jasper (50 gp). Deep green spinel (90 gp). Violet garnet (200 gp). Moonstone (50 gp). Coral (90 gp). Malachite (8 gp). Fiery yellow corundum (700 gp). Brown-green garnet (90 gp). Eye agate (8 gp). Black pearl (200 gp). Silver pearl (90 gp). Peridot (50 gp). Alexandrite (200 gp). Banded agate (8 gp). Black pearl (200 gp). Onyx (50 gp). Pink pearl (90 gp). Jade (90 gp).
Hoglik Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright white suits and hats, he is not a threatening figure. He wears his golden hair down. He has green eyes and a white hat with a red feather.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Dyer, who enjoyed hunting, Hoglik was taken on many hunting expeditions. After coming to the age of reason, Hoglik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he is wracked by social anxiety
Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Vassago Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His blue hair, when down, is lengthy. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his writing dream.
Motivation: To clean up the streets.
Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 76 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
Delg Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His white hair is cut short with large spiked bangs in the front. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Gnomish culture. He is obsessed with his god.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he has a rivalry with the church that dominates his actions
Flaws: Racist. Bonds: Attractive, In love, Religious, Nature. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 106 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!