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NPC Generator

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Advanced [show]


Nissa Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is cut close to her head. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Nissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Butcher. She now mingles about in high society.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Flaws: Addict, Ugly, Insane. Bonds: Rich, Mentor, Job. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Nissa Welber, Female Gnome Cleric 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Katherine Beckwith, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears brown leather gloves, a brown jacket, and tight pants. She sports chestnut long hair. She wears round tiny glasses practically rammed into her face.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She plays an instrument quite well.

History: Born to a poor family in the city she treasured whatever gifts she got. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying brother.

Motivation: Nothing but the best is good enough for her; and seeks redemption

Ideals: Artistic, Gifted. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Katherine Beckwith, Female Human Paladin 11
Medium (4'10") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)6 (-2) 8 (-1)11 (+0)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A silver and pearl hairclip (90 gp). A roughly beaten golden orb (80 gp). Fire opal pendant on a fine gold chain (2400 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Murook Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is brown, silky, and of moderate length. She has gleaming, smiling brown eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Athletic, Opinionated. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Murook Crawford, Female Half-Orc Rogue 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 12 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 12000 sp. Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Mardred Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears grey trousers with white and red striped suspenders. She wears various colorful collared shirts. She has dyed her greying black hair a little too much giving a sharp black color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sage arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Find a way to reverse the transformation of her sister; and she has money and likes to spend it

Ideals: Persistence. Bonds: Attractive, Rich, Job, Family. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Mardred Durthane, Female Dwarf Commoner 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Silvo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a white suit, pastel shirt, and yellow tie. His white hair has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur. Flaws: Disease, PTSD. Bonds: Poor. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Silvo Stoutman, Male Halfling Barbarian 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 63 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Deception +4, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Auran, Terran, Gnoll, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theriatis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is silver and very short. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Theriatis Netyoive, Male Elf Bard 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Tharivol Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He has chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. He moved out north to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice, Gifted. Bonds: Rich, Criminal record, Adventurer, Job. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Tharivol Toti, Male Half-Elf Commoner 14
Medium (5'3") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 93 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +7, Religion +8
Senses Passive Perception 12
Languages Common, Elven, Druidic, Celestial, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +8

Possessions: 1000 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (1700 gp).


Social Check DCs

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