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NPC Generator

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Advanced [show]


Kasdeya Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing a long, green cloak. Her brown hair is lengthy. Her eyes are silver and catlike.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Kasdeya was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Baker. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants a kiss; and find a way to reverse the transformation of her sister

Ideals: Athletic. Flaws: Disease. Bonds: Family, Job, Adventurer, Has a crush. Occupation: Baker

Voice: Irish accent

Attributes [hide]

Kasdeya Bitter, Female Tiefling Expert 3
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 8 (-1)18 (+4)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Tiger eye turquoise (7 gp). 1 Half-Plate.


Social Check DCs


Havilar Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Beggar. Her crest is scarlet and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Priest, who enjoyed hunting, Havilar was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Havilar Akambherylliax, Female Dragonborn Adept 3
Medium (6'7") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Baradad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white crest is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Baradad embodies much of what other species detest in the Dragonborns. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Baradad was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Military, Attractive. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Baradad Fharngnarthnost, Male Dragonborn Sorcerer 8
Medium (6'4") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1100 gp.


Social Check DCs


John Marston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His black hair is braided into rings. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Flaws: Ugly, Impulsive. Bonds: Religious, Nature. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

John Marston, Male Human Commoner 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Ranala Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of strength around her neck, and a shortspear on her belt. She has wavy brown hair. She wears a mask on her face.

Personality: She can speak with the recently deceased. She takes great joy in being the best Miner in town.

History: Sold as a small child to a brothel owner, Ranala was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her arcane abilities were realized during a raid on her village. She's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Athletic, Gifted. Bonds: Job, Mentor. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Ranala Garrick, Female Gnome Wizard 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 gp.


Social Check DCs


Mardred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is cut short with large spiked bangs in the front. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Mardred wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She always tries to repair and not replace. It was this mentality that drove her into the Hunter business.

History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to prove her worth to the world

Ideals: Disciplined, Persistence. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Mardred Dankil, Female Dwarf Adept 10
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 51 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 260 pp. Silver chalice with lapis lazuli gems (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing a long, red, dusty cloak, he is not a threatening figure. He has done his best to style his brown hair to look like a famous performer. His gray unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Thorpe lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease, Impulsive. Bonds: Nature, Family, Criminal record, Adventurer. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Thorpe Copperkettle, Male Halfling Rogue 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Nature +5, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 110 pp.


Social Check DCs

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