Mumpena Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a blue coat over a grey low-cut shirt, and a top hat upon her head. Her hair is chestnut and very short. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.
History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Auran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 90 gp. 1 Masterwork Common Melee.
Ermina Graeme, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is lengthy and is close to two feet long. Her green eyes are passionate and lively.
Personality: Stoic and calm, she prefers to meditate than take action. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of a Knight, who enjoyed hunting, Ermina was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently she has begun working with bootleggers and crooks.
Motivation: Money/treasure; and she feels kind of lost in life
Ideals: Disciplined, Entrepeneur. Flaws: Depressed. Bonds: Rich, Nature, Criminal record. Occupation: Crown-heir
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 84 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1400 gp. Silver comb with moonstones (500 gp). A roughly beaten golden orb (140 gp). Brass mug with jade inlays (200 gp).
Hlin Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears her red hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She speaks before she thinks and is too direct. She would rather hide behind her crafts than deal with other people.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her painting dream.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Impulsive, Shy, Depressed. Bonds: Rich. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp.
Kiirith Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his silver crest down. His red eyes peer out from beneath his deerstalker black hat.
Personality: Calm and collected, he is a well trained Junk Dealer. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small forest village. His family was turned out during the war. He and his family wandered north to less war torn lands. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Hedonist, PTSD. Bonds: Attractive, Job, Nature. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Pirithin Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a small bristly mustache and wavy chestnut hair. His gray unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Philantrophist. Flaws: Disease, Fearful, Ugly. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Draconic, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 600 gp. Zircon (40 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Direcris Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white crest is braided into rings. His red eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and a deep hatred of illithids
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (16 gp). Golden yellow topaz (300 gp). Red garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Jo Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white coat over a black low-cut shirt, and a top hat upon her head. Her hair is white and very short. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the west. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Bricklayer business at a young age. Jo was born on a far western mountains where she grew up under the tutelage of her father, an expert Bricklayer. She has achieved small success as a Bricklayer.
Motivation: Sabotage a competitor; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Pacifist, Extrovert. Bonds: Immigrant, Job. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 100 gp.
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