Nadarr Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no crest. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nadarr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nadarr. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Mentor, Criminal record. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 500 gp.
Giselle Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, violet, dusty cloak. Her long white hair is drawn into a two foot long braid. Her eyes are brown and she is always smoking a pipe.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: Giselle was born in the east. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has money and likes to spend it.
Ideals: Persistence. Flaws: Cynical, Shy. Bonds: Rich. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Sammal Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has wavy red hair. His skin is flawless and his red eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sammal was born with his mother's beautiful face. Through the years after Sammal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sammal's mother didn't care for him much, and the feeling was mutual. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Cook again; and seeks redemption
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Family, Criminal record. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Fiery yellow corundum (500 gp). Star rose quartz (60 gp). 1 Minor magic item.
Merihim Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black, silky, and of moderate length. His gold eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Animal Trainer profession.
History: Merihim was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Athletic. Flaws: Depressed. Bonds: Poor, Attractive, Family. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Fire opal (1600 gp). Onyx (70 gp). Iolite (70 gp). Jasper (70 gp). Lapis lazuli (8 gp). Hematite (8 gp). 1 Minor magic item.
Eldeth Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has moderate length red hair. This green eyed northerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the north to a Spy, Eldeth learned a great deal about her mother's area of expertise. A gifted student she started as a Slave Trader, but she got bored and became a Spy. She now owns her own business.
Motivation: To be a Slave Trader again; and wants to open a new tavern
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp. 1 Everburning torch.
Agnes Halsey, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown coat over a black low-cut shirt, and a top hat upon her head. Her hair is cut close to her head. Her ears are large.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of eastern immigrants she idolized her mother. Agnes liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well; and meet up once more with her childhood friend
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
Darrow Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a slight overbite and is overall scrawny. His hair is long and white with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has a dull look in his violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born to a Bellfounder, his father struggled to pay the bills. Cursed with vampirism at a very young age, Darrow has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against brigands; and revenge
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Poor, Enemies. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 13
Hit Points 83 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Giant, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 900 pp. Amber (110 gp). Alexandrite (1400 gp). Rose (50 gp). Eye agate (15 gp). Rose (50 gp). Moss agate (15 gp). Eye agate (15 gp). Banded agate (15 gp). Red-brown spinel (110 gp). White opal (1600 gp).
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